Ok, so my original post in the hacks forum went way off topic, but it’s an interesting conversation, so I thought I would continue it here.
Perhaps in some games (or in real life?) but it seems Mouse Guard Conflict has different design goals.
…Terrain barely factors into it…
I’m certainly not suggesting that this should be a full on tactical d20 heartbreaker. God forbid someone cranked out another one of those. I’m merely looking at the system, in it’s own right and not comparing it to others, and the mechanics as they are.
As for the design goals. It has mechanics to strategically conduct an argument with someone. Storyteller (which is think is pretty much crap, anyway) can’t even touch something like that. IMO, and Luke certainly has the right to disagree, this system is designed for more than just a storytelling game.
Let’s say you’re fighting a Milk Snake…
Ok, long math story short, because Defense and Maneuver are versus checks against Attack, a snake’s Attack is likely to effectively cancel out my Defense and Maneuvers. Because of the diminishing returns that come with dice pools, having a 2 dice advantage really isn’t that big of a deal (especially if the snake has a weapon that gives it +1s), and it matters less the larger the pool is.
But, the bottom line is that it depends on the Mouse’s nature. I’ll agree, Defend and Maneuver can be pretty valuable, but really only if the mouse has a (preferably) maxed Nature level. It’s really the only way to get the successes needed to get the real benefits of those tactics.
If Wyle Attacks, the snake will lose 3 dispo (on average) and the mice 4.5 (7d/2 + 1s)
In this example, you’re right, but for a non-AAA strategy to work, the team would have to have at least one, if not two, dedicated defenders/“maneuverers”, having the attacker go last in a round, to reap any benefits of such a strategy.
I’ll grant you that the way teamwork changes as the team grows is a bit odd.
Actually, over the course of this thread, some confusion about teamwork was cleared up. If you have a team of three or four, having an extra 3d to 4d to every roll opens up some strategic possibilities.
Still, I think having more mice on a team should do more than add a single point of disposition (on average) per mouse.
PB, I don’t see this discussion going anywhere until you’ve gotten a few conflicts under your belt.
I would love to. Feel like running a game?