Crazy mode on:
Human Astronaut
Class: Astronaut
Starting abilities: Distribute 8 points between Will and Health; neither stat may have a rating lower than 2 or higher than 6.
Skills: Science! 4, Survivalist 3, Cartographer 2, Fighter 2, Scout 2
Special skill: Criminal, Scholar, Pathfinder or Survivalist
Trait: From Another World
Weapons: Dagger, firearms
Armor: Leather, helmet
Starting weapons: Dagger
Starting armor: Helmet, spacesuit (special)
Special Human Nature questions:
When you crashed, did you hid in your spacecraft trying to reach home or did you left the safety of your metal refuge to look around?
[ul]
[li]If you waited inside your shuttle for a signal raise Nature by one.
[/li][li]If you explored the surrounding area as soon as you crashed, you might increase or replace your home trait with Driven or Foolhardy.
[/li][/ul]
When surrounded with strange peoples and magic do you strive to adapt to this new culture or do you look for a way to return to base and, ultimately, home?
[ul]
[li]If you strived to adapt to these new environs raise Nature by one but reduce your starting Sience! or Survivalist skill by one.
[/li][li]If you look to reach base no ratings change.
[/li][/ul]
After first contact, do you take up arms and plunge yourself in this new planet of fantasy and adventure or do you step aside, not wanting to interfere in a world you are not fully capable of understand?
[ul]
[li]If you step aside and keep low profile raise Nature by one.
[/li][li]If you walk this unknown world you may replace your home trait with Brave, Foolhardy or Driven.
[/li][/ul]
From Another World—You come from another planet, a more advanced society that allowed your race reach the stars. Your comprehension of physic laws and technological engineering gives you an edge in this uncivilized lands, but you’re an outsider and little do you understand about this magical realms.
Just wanted to let that go of my system
Stay cool