The Beholder

This is a try out. What do you think? Is it too horribly nasty or not? It always seemed to me that Beholder was one of the scarriest monster of all. Way worst thant dragons, in a creepy way.

Beholder
A Beholder is an aberration comprising a floating spheroid body with a large fanged mouth and single eye on the front and many flexible eyestalks on the top. It’s eyes each possess a different magical ability; the main eye projects an anti-magical cone, and the other eyes use different spell-like abilities. While they are super inteligent, beholders tends to be ridiculously xenophobic towards other sentient beings. They always seems to be in a scheme to conquer, or at least dominate the world around them. Beware, these horrible, paranoid, hating creatures are a deadly force not to be messed with!

Might : 5 Nature : 5
Descriptors : Conspiring, Hating, Watching
Conflict Dispositions Conflict Weapons

Kill : 7
Attack : Special, Eyes of the Beholder
Defend : +1s, See it all

Drive Off : 4
Attack : Special, Eyes of the Beholder
Defend : +1s, See it all

Flee : 8
Attack : +1s, Big but Agile
Maneuver : +1D, Floating

Trick: 10
Attack : +1, Wicked Intelligence
Feint: +1s, Cunning

Armor : Thick chitined plates (plate armor).

Instinct : Always try to dominate others.

Special : The main eye of the beholder negates any magical capabilities. The Arcanist skill of anyone who is seen by the beholder is reduced to 0 and nobody can cast a spell while it is seen by it. The power of the main eye does not affect the Ritualist skill or prevents Prayers but it do negates the magical abilities of all magical objects within its vision.

When attacking with a succesful Eyes of the Beholder attack, let the player roll 1D6. Apply the effect:
1 – Sleep Ray : If the character loses at least 1 point of disposition, he must make an Ob 3 Will test or becomes asleep. A succesful +1 Maneuver action is recquired to try to wake him. He must pas an Ob 3 Will test to be able to regain his senses. While he is asleep, he loses all point of disposition. He regains them if he wakes up.
2 – Charm Ray : If the character loses at least 1 point of disposition, he must make an Ob 3 Will test or becomes a thrall of the beholder for the rest of the conflict. He gives all his remaining points of disposition to the beholder side and acts on the behalf of his new master for the rest of the conflict.
3 – Paralysis Ray : If the character loses at least 1 point of disposition, he must make an Ob 3 Will test or becomes paralysed for the rest of the conflict. He loses any point left of disposition which cannot be regained. He can only retry to regain his senses by making another Ob 3 Will test after the conflict has ended.
4 – Petrification Ray : If the character loses at least 1 point of disposition, he must make an Ob 3 Health test or turn to stone. The spell Sign of Abrogration or the prayer Absolution of the Lord of Endings can fix him. If no one in the party has access to those, drag the statue to a town and take it to the temple. It’s an Ob 6 Resources test to get an NPC cleric to invoke the Absolution and fix the petrified character.
5 – Death Ray : If the character loses at least 1 point of disposition, he must make an Ob 3 Health test or die. He receives the Dead condition and loses any point left of disposition which cannot be regained. Yep, even if it not a kill conflict…
6 – Disintegration Ray : If the character loses at least 1 point of disposition, he must make an Ob 3 Health test or be disintegrated. He receives the Dead condition, loses any point left of disposition which cannot be regained. He cannot be bringed back to life by any spell or use the rule Pay the Terrible Price.

I mostly like it. It’s flavourful and potent.

I’d change their behaviour to solitary- my personal preference being that beholders are often xenophobic to each other, and pick a nature descriptor to replace conspiring with that sums up their magic.

Eyes of the beholder are a little bit weak as a weapon (though the rider is awesome). I think that it should also give a small bonus to the attack of the beholder (+1D).

For extra decisions on the Beholder’s part, and a way to reward proactive players, make the negating eye an automatic effect of one of their weapons for each of their listed conflicts (“See it all”,“Floating”, and “Wicked Intelligence”) so that it isn’t automatically a less-fun encounter for the wizards (To explain: it’s only active if it’s attached to the weapon they’re using this round)

It’s great! Love the Eyes attack, might make it a bit more likely to go through as suggested above, but other than that it’s horribly flavorful and deadly.

Crazy lethal. Charm, Death, and Disintegration 50% on each damaging attack = TPK. Ob 3, though, makes them manageable… if you hemorrhage Fate and Persona! :slight_smile: