The Blue Mage uses the Magician character build but instead of traditional magic they specialise in manifesting enemy weapons.
1st Level benefit:
To gain a weapon you must be hit with it in a conflict and succeed a will vs nature test. From that point onward you may equip a prepared weapon in a conflict and have it’s benefits as your own when using the appropriate conflict skill. You can prepare to use one enemy weapon for each adventuring phase.
2nd Level benefit:
In a conflict if you have not acted yet you may swap into a teammate’s action and they do the action previously scripted for you.
Or
1 additional weapon can be prepared.
3rd Level benefit:
When you use the enemy weapon you may use the arcanist skill instead of the conflict skill.
Or
1 additional weapon can be prepared.
4th Level benefit:
The first time you are hit with a new enemy weapon you are immune to it and the enemy rolls no dice for the conflict action.
Or
1 additional weapon can be prepared.
5th Level benefit: You may bypass the required Will vs. Nature test to learn the enemy weapon.
Or
1 additional weapon can be prepared.
Thrown together in 5 minutes. Sucks that they can’t use arcanist for anything useful before gaining level benefits. Looks like it’s not all that powerful without having several weapons, so maybe arcanist to prep an extra one? Of course these manifestations can also be used for good ideas and as having the right equipment in tests. Fire breath can certainly help you when your torches are wet.