Hi all I decided after doing some small games with my group that I wanted to do something larger scale and longer games. When I started running mouse guard I had 4 players now I have 8. I may split my players up into two different missions during some weeks to have smaller games but the missions will effect the whole game.
I am looking for advice on long term campaigns (Lasting about a year our time and about 2 - 3 years in game) Has anyone run a story arc that long and what advice do you give a new-ish GM who is starting a long plot line mission out?
Here is what I am planning already to do,
First off I am going to have small plots or goals for my players to finish, so that there is still that sense of completion but the goals will all go towards the magor story arch.
I am also about choices, I will have a problem but there will be 3 set missions to fix the problem and each will have its merits and pitfalls.
Let me go into some of the story so you can see what I am talking about
Background
“The fall of the Mouse Guard”
It is the year 1267, Sarah the new leader of the mouse guard has spent 5 years watching over a restless peace in the lands. Cities grow restless and some start to believe that they no longer need the mouse guard to protect them, and now start to see them as meddlesome guardsmen sent from mouse guard to control and rule over all other mice. This is of course a lie, but a clever one spread on perpouse by an underground movement that is becoming more and more public. In the first few months of springs this movement called the “Ravens Truth” became known everywhere when there members start to preach on the “dictatorship of the mouse guard, how mice should be free but instead we bow willing into the will of the mouse guard, feeding them and protecting there power.”
The story takes place with a group of mouse guard about to set out to correct these lies when something happens in lockhaven. The black axe’s Axe is stolen. During the leadershiop of the Sabrina (The mouse guard leader between Sara and Gwen in my fluff) The last black axe died in combat uniting a once divided mouse people. Sabrina took the axe and placed it high in her office of power to remind people the price of bickering among our towns and how the last weasel war almost ended in defeat if it was not for the black axe and how he united us in death.
My party will be giving 3 choices, Try to track down the thief and bring back the axe or make a new axe and replace it. There are two ways about making a new one, the first is by research and finding an old tome that had the secretes on how to make the axe. the other way is to find a distant relative of the mouse who made the axe and hope the knowledge was passed down. (witch it was). In this case and others it will be 3 NPC characters that will argue out what path to take and then leave it up to the party to make the selection on what path(s) should be taken.
During there mission something dark will happen. An army will take lockhaven, it will be an army of not enemies but of mislead mice who were convinced that the mouse guard themselves are the root of all evil and under the rain of the Raven’s Truth all mice will be equal. Being a mouse guard will be band, mice will be arrested for wearing there mouse guard cloaks. It will be a dark time for the guard. The party must now move in secrete and try to mobilize the remaining guard and level headed allies to take back the lockhaven and remove the evil that is Raven’s Truth.
That is the idea of the story so far, as you can see I have a good idea of the over all plot that will take some time to over come. I am planning on building mission off the the players choices and there out comes may spark new missions. I plan to have some debate battles early on with the mice having to out speech some of the Raven’s Truth mice in cities to win over allies to there cause.
I also have a deck of random events I have been working on in case my party wants to go off and do something I did not plan for and need something on the spot and I cant think of anything appropriate.
Where I need help is in the advice, where have you had problems with long campaigns and how did you fix them and so forth this is my first non-one session GM-ing so any advice would be welcome. Also what do you think of my story idea?
Thanks for the advice and help
-Andrew Haught