The Flow of Time in the Game

Alright here are a couple questions I have regarding the passage of time in the game:

  1. Do turns take up a certain amount of in game time?

  2. When is it time to switch from adventure phase to camp phase? In MG this seems more clear cut because the GM turn generally seems to last till the mission is complete. In torchbearer it seems that players will often need to camp in the middle of exploring a dungeon.

Moved.

There is no fixed rate of the passage of time in the game. It’s left up to you to decide.

Players choose when they wish to make camp.