Greetings. After a long hiatus I’ve returned to again contribute to the territories section. With the impending release of the Mouse Guard RPG Box Set, you will find new location information on Flintrust, Grasslake, and Sandmason. Until then please enjoy my previous efforts:
Darkwater: http://www.burningwheel.org/forum/showthread.php?9528-Darkwater
Sandmason: http://www.burningwheel.org/forum/showthread.php?9332-Sandmason
Today’s project comes from the 1108 Mouse Territories Map found at mouseguard.net ( http://www.mouseguard.net/world-guide/maps/ ). When cross-referencing the 1108 map to the 1150/1152 maps, one specific location stood out to me and I would like to share it with you now.
Venn
Located on the isolated island north of Lillygrove, the village of Venn is considered by many to be just a footnote in the books of lore. Cut off from all but the most adventurous mice, it is an unforgiving and harsh environment sharing many similarities to the settlement of Wolfepointe.
Location / Structure
The holdings of Venn were originally constructed close to the sandy shoreline in an effort to operate a working port for importing and exporting goods. Over time the village was forced to move further inland as weather and nesting snapping turtles took their toll on mousemade structures. The farther away from the shore the village grew, the more isolated they became. Trade with other settlements ceased in the autumn of 1110 and as of autumn 1152 Venn is rumored to have relocated to the island’s center-most point. Though small in size, several of Venn’s buildings incorporate snapping turtle shell and bone as a token of their defiance and tradition since settling on the island.
Size
Village
Government
Venn recognizes no real form of governmental rule and operates more as a socialistic community. With such a small population of mice inhabiting the island, competition for resources is frowned upon and villagers enforce no economic system.
Major Trades
To survive in Venn a mouse must be well versed in any trades essential to survival. Most all inhabitants are at least adequate hunters, and the population includes a few mice devoted to more specific means of production such as brewing, cooking, harvesting, and weaving. Venn also boasts a collection of competent pathfinders, scouts, and survivalists.
Import / Export
Having been cut off from the larger cities and town of the territories, Venn is rarely given the opportunity to import goods. Should an exceptionally adventurous mouse find their way to Venn, villagers are eager to welcome them and trade whatever goods or stories may be at hand.
Recruitment
Though rare that a mouse raised in Venn would find his way to Lockhaven, mice from the village of Venn may select the following during recruitment:
Skills: Hunter, Survivalist
Traits: Independent, Tough