Ok, Mr. Sorensen. I love the new book, but I have a lot of questions. So, here goes:
Human Assassin:
Throwing Blades and Stilettos (btw, I think that’s spelled wrong in the book) are not mentioned under the L1 class description. Is it assumed that Assassins are proficient with their use?
If my Assassin takes Deadly Tricks at L6, does that mean she can never invoke prayers? Or can she take Shadow Initiate at L7 (or later)?
Human Barbarian:
Other than role playing reasons, why would anyone take the L10 Rage ability over That Which Does Not Kill Me? Both give you a permanent +1 to Might, but with Rage you lose your ability to use Wises (while technically immune to the full effect of Angry) but with TWDNKM, you gain another +1 to Might when Injured. Seems imbalanced to me, as I understand it.
Human Monk:
A Boxer takes no penalty when fighting unarmed. But a Drunken Boxer takes the normal penalty for fighting unarmed, but gains a +1D to Feint and Defend actions. Does the penalty counteract the bonus? (-1D for fighting unarmed, +1D class option) Or do they get the bonus instead of the penalty? (-1D to Attack and Maneuver, +1D to Feint and Defend) If not, a Drunken Boxer is just a less effective Boxer. (Its a similar question for the Wrestler, but he gets a +2D, so even if they stack, he gets a bonus.)
I like how you get the Enlightened trait. That’s cool.
Human Strider:
No questions here, but Feign Death, Snapshot and Riposte are all pretty cool.
Minotaur Pitfighter:
With Undying Devotion, do you pick one permanent character to be devoted to? Or do you pick one for each Kill conflict? Do you die at the end of the conflict even if you don’t reach 0 hit points?