i allways wanted my players to be in the position of figuring out a crime. This works really badly with the GM-Turn concept.
Last night it hit me to do it as a conflict.
The goals would be fairly easy
Patrol: find out who did it
Perpetrator: get out of here before they find me (or something like this)
Main skills would be Scout (looking for clues/chasing someone) and Circles (finding the right people and talking to them)
Alternate skills could be Scientis (CSI-Lockhaven) and ??? Deciver? Administrator?
I was thinking of
Att - Scout, Circles
Def - ?
Man - Scientist
Fei - ?
Would this work? I think you would have a bit more of roleplaying in each action as you talk to the people.
The enemy wouldn’t roll his own skills i think. I was more aiming at a challenge rating for the case (3-5 depending on what is at stake)
Any ideas for weapons?
To encourage roleplaying and interactions with the circled NPCs maybe:
Naming who you interrogate +1s with Circles
but no other ideas…
Any other ideas on how to do a murder or thievery mystery with Mouse Guard or does it simply fail?