hi:
Probably a very dumb question to ask but I am stumped:
Unless I’m reading the game wrong, the GM has almost absolute power of discretion in choosing actual obstacle numbers for most things, excepting the ones explicitly mentioned in the book (ie. the “Spring Snows” rules on page 138 (an Ob 3 Health test for spending too much time in the snow)).
So what’s to stop the GM from picking a high/near impossible/impossible number for every obstacle (4 & up)? I know nearly all the GMs reading this wouldn’t do such a thing in their games - I certainly wouldn’t! - but there are some people who call themselves GMs that would (I know some by their deeds & the problems they’ve caused for doing this).
Is there a place in the rules where it asserts some kind of balance against this or a list of sample obstacles, for say, the Wilderness? Or am I missing some very important text (I hope I am!)?
Thanks
G