Hey all! I’ve been reading Torchbearer and Mouse Guard after spending a lot of time with Burning Wheel awhile back, and I really enjoy all three systems, but I feel like there’s something valuable that TB and MG added in their iterations that Burning Wheel is lacking; namely, a flexible system of conflict resolution for a group of characters working in concert.
Obviously, Burning Wheel has Fight!, Range and Cover, and Duel of Wits, which are much more nuanced conflict resolution mechanics, but as far as I can tell they really work best(perhaps at all) in simulating one-on-one conflicts(except for Range and Cover, which if I’m honest I’m still shaky on).
Torchbearer has simple, elegant mechanics to handle exorcisms, chases, negotiations, not to mention larger-scale conflicts between groups of combatants. If I were to come across situations like these in a Burning Wheel game, what recourse do I have? Should it fall to a single versus test? Should I set a linked test against a disposition-like obstacle? Am I overthinking this?
Has anybody else tried to take the mechanics introduced by Torchbearer or Mouse Guard and carry them backwards to Burning Wheel? How did it go?