A long time ago, in a forum far, far away…
Somebody once posted a plan for a Dungeon World campaign he called “A Starship Lit Only By Fire” in which bronze-age Fantasy heroes crawl through the labyrinthine tunnels of a gargantuan derelict biosphere.
I’ve been thinking about using this concept for a Torchbearer game, where a fairly standard Fantasy kingdom sits atop a Dark City-style starship long abandoned by its crew. Magic and Miracles would actually be uses (and abuses) of the ships remaining systems and/or the inhabitants’ latent psychic abilities.
Basically, all the standard Torchbear-y stuff. But I’m not sure how to sell the setting. The PCs could find artifacts of bygone eras within desiccated halls of the ship, but I’m not sure how to mechanically represent ancient sci-fi technology without breaking the bounds of Torchbearer’s rules-as-intended.
Do any of you have thoughts on this concept?
Any suggestions of how to represent the “magic” of yesteryear without screwing anything up?