is it possible to tap a level two trait on every action you take in a conflict? which traits would lend themselves to this? I run the game for a group of kids and I encourage them to think about taking advantage of the design. this question came up when we were pondering how you could maximize your trait. the best I could come up with was if you took Determined or Driven and declared the conflict as critical to a belief or goal.
I’m not trying to min-max the game, just wondering if it has already been designed to protect against this - or to allow it if it is appropriate.