Just a short bevy of questions as I start to consider running a TB game and how I might hack-in and hack-out various components for other games…
Q1: Traits
Are you limited to the Traits listed in the book? Seems like the answer would be “no”; but at the same time TB is much more of a mechanical-narrative game than many other indie games.
Q2: Conflicts
One (more?) of the skills mentions “Battle” conflicts; is this something that is just a euphemism for a fight? Or is this something else entirely? I was wondering if there’s some mass-combat rules or such that I am missing
Q3: Travel
What’s the best way to handle longer distance travel in this game? I don’t think 1 simple Pathfinding check is appropriate; nor do I want to do an endless array of them… is there something better? Here I’m thinking and being inspired by Dungeon World’s “undertake a perilous journey” move where trips are measured in “rations” and the you make 3 simple checks: 1 to scout, 1 to quartermaster, 1 to trailblaze… which can all help the trip out in some capacity.