I’m probably just over-thinking this, but I’m trying to figure out what the best method for dealing with secret doors & traps would be.
Just straight-up say there’s a trap/secret door in here, roll to find it? And just play up the dramatic irony if they fail to find it?
Or wait until someone specifically says they’re searching for one or the other and have them roll if one exists? And if there’s not one just say there’s not one here. The only issue I have with this is there’s no reason for the characters not to always say they’re searching for whatever. Then it just becomes “You enter this new room, etc etc.” “I search for traps/secret doors!”