Another correction or suggestion for Dungeoneer’s Handbook:
p 250 shows the Adventure Phase Procedure but doesn’t mention the passing of turns.
Suggestion: Under the Main heading “Result” between “Loot!?” and “Listen Again” add “A turn passes” or “Advance the Grind”.
Edit: Also, the Camp Phase Procedures diagram p 252 could mention how and when to enter the camp phase. (At the end of a turn? If so - before or after the grind hits? Or instead of the new turn? It could use some clarification). Alternatively, the Adventure Phase Procedure could show at which point the party can make camp.