In a post over here, I stumbled through a firefight in the Fires over Omac scenario. I have some bolded questions I’d like some people to take a crack at answering. I appreciate any and all suggestions and advice.
I tried following the twelve step process, but stumbled really early on, when told to create units.
Now, General Leaf’s assets consisted of Meerkat (his Eltee) Julius, Lucacz (Julius’ Anvil Elite), Jack, Shvi (Jack’s Pilot), Fazia Grizzly, a squad of Iron, a squad of Anvil, and 15 unskilled Kerrn miners.
The Kerrn are armed with heavy assault rifles. Everyone else has the regular variety of assault rifle. Jack uses a Stet gun. No lasers, fusors, SCrEWs, they can’t be used on the surface of Omac due to the risk of blowing up the planet.
On my side, I had the Warden, his security Chief (exponent 4), his Mukhadish, as well as a group of prison guards I rather desperately circled up at the beginning of conflict. I armed them with regular assault rifles as well, the Warden used a Stet gun.
1. How do I split these into units?
It made sense that since Julius, Leaf and Fazia all had experience with leading, they would make ideal leaders of a unit. Plus, ideally it would give the other players something to do when this was going on. But the multiple units rules made me choose instead to have them all in one big unit, led by Leaf. I think this was a mistake, in retrospect.
When we stated objectives, General Leaf wanted a small book on what he wanted to do, capture the prison, secure the Warden’s Cache of goods (Jack’s payment), free the prisoners, Kill the Warden. I had one: Capture General Leaf. I realize now that this was a mistake, but I’m wondering how to gain more than one objective. 2. If there are more units, can they accomplish their own objectives?
In a previous building scene, Leaf and his men tunnelled beneath the prison complex, as a means of gaining the element of surprise. However, we didn’t discuss what “surprise” meant in terms of mechanical assistance for the Firefight. 3. Could this be a bonus to the contact roll? Or could it be used to add a bonus to disposition?
When we made the disposition roll, Leaf was assisted by Julius. The Warden handed control over to his security chief, and he rolled his Exp 4 Command without any assistance.
4. Could I have added the Warden’s Prison Wise as helping dice? Can Wises be used as help for the disposition?
Now, since I have a pathological fear of drawing maps, I got Ross to draw me a brief map of the prison. I asked him to just note the relevant areas, so we focused on the Breaching tunnel, the Armory, the Cell block, the Command center, the Guard towers and the Infirmary.
5. If both sides tie the Contact test, are both considered losers and only able to add 1p to the battle space?
I used my GM position modifier to add 3 to the Infirmary, as I figured it would be difficult to get into. I considered adding it to the armory or cells, but I figured that wasn’t quite as important to the Warden.
I added cover modifiers, and even asked the players for suggestions on this. Armory was given 1 cover, the guard towers 2, the cell block 1, the tunnels 1, the Infirmary 1. They wanted to give the tunnels 2, but I ruled it was a hole in the ground, not a fortified location like the towers.
We moved on to initial positioning. I put my group in the command center, and Leaf’s group started in the Hole. That made fairly logical sense.
I scripted Advance, Observe, Direct Fire. The plan was to advance to the Infirmary (with it’s disposition bonus), get off the observe and open fire.
Leaf scripted the exact same thing. Advance, Observe, Direct Fire.
I rolled for advance, using the Security officer’s 4 dice with Prison-Wise helping from the Warden. And failed. I couldn’t get into my own Infirmary!
Leaf’s advance was helped by so very many people. 6. Is there a limit to how many people can help a roll? Can Advance be helped? Julius, Meerkat, Fazia, Lucacz, all tossed dice into his hands, resulting in a thunderous clatter. He advanced into the command center with dice to spare, and I lost a bunch of disposition. They were kicking my ass just walking around!
The Observes were independant, and happily I made that particular test, again I used the Warden’s useful Prison-Wise as help. Leaf also succeeded.
7. Does Cover add to Observation tests?
And then came the Direct Fire. 8. Can Direct Fire’s Command roll be given helping dice? Leaf gained a pile of helping dice, and he didn’t really need it. I didn’t even make the Ob 2 test, and he got something like 9 successes.
Here’s where we get to where things screeched to a halt. Leaf needed 3 successes. He got 9, so that would be 7 shot opportunities or specialist actions. (6 successes plus meeting the obstacle)
And I had no idea what to do with that. [b]9. What would we do next?
[/b]I eventually just hand waved the conflict as Leaf winning and his team cutting down the other group. It was both getting late and people were getting frustrated.
I appreciate the assistance, everyone. I like what I see with Firefight, but it just looks scarily complicated right now.