(Sorry about the last necro…)
Anyway - love the idea of this
But a question for the base’s Operating Costs…
When the players leave the base and test Operating costs vs Base Rating - if the roll fails the Rating is taxed… Is this just straight out lowering the value, or is it temporarily taxed and can be recovered somehow (like “get a job” in BW).
Is the only way the base rating able to be improved is via “experience” ie - many rolls?
Would it be possible to find “loot/supplies” that would act like treasures in Torchbearer and give one off bonuses to Operating costs?