One of my players is soon to need a Circles test, whether he knows it or not. He dispatched spies to find an individual in a large city. It’s a difficult Circles check, but he has a spy network affiliation and a reputation within it. He has a lieutenant, too - we followed the rules for having a “crew” to the letter.
When the reputation element is useful flummoxes me. The reputation is that he is ruthless to traitors, which should hypothetically apply to every time he uses his spies ever. I don’t feel that’s working as intended. To be more precise, I think I’m misunderstanding it as applied to a spy network. Any help here?
I feel the reputation might need to be reworked, though frankly I never understood why a reputation was necessary for a crew in the first place other than to up the RP cost for something that is so useful to have.
I’ve already figured out the failure consequence, though: if he fails, the character will be introduced as imprisoned by his rival, whose own spies noticed his clumsy operatives trying to tail him. The contact will be told that the character wanted to speak to him. It’s half a favor by the rival and half a slap in the face, and ensures the character will be hostile to the character.
I welcome elucidation of when to use the spy network reputation and improvements on my failure consequence both.
(Edit: I wasn’t sure whether to put this in Character Burner as it is about making a crew or in the Rim because it’s about using Circles. Feel free to move it.)