Abstraction and Distillation is one of the few chapters in the Magic Burner that we at BWHQ felt was not really compatible with BWG. After all, it relies on the BWR rule, Spellweaver, in which you used Sorcery + Will to cast spells and abstractions.
I know a number of you are interested in a solution so you can go back to using abstractions in your games. I propose we take the Abstraction and Distillation rules as they are, but remove the Spellweaver component. You now use Sorcery alone to cast (though FoRKs and Help are kosher).
But the obstacles are so dangerously high! Well, I further propose that we add a series of items to the Resources list. Here’s an example:
Rod of Inferi
Hook
These rods are a common accoutrement among wizards, especially young ones, who follow the Path of Fire. Anyone with a bit of knowledge of sorcery can easily identify the caster’s specialty from this item.
Powers
This two-foot long rod is carved of ebony and inlaid with flames in purest gold. Held aloft while casting any Fire element spell, the Rod of Inferi grants +3D to Sorcery.
[INDENT]Limits
The Rod of Inferi is a focus meant to aid the wizard in channeling the raw eldritch forces of Fire element abstractions. If used to cast a finalized spell, the rarified and focused energies are too much for the rod to contain. Upon completion of such a spell, it erupts in flames and quickly burns to ash. Roll a die of Fate. On a roll of 1, the caster is unable to throw the rod away before it is consumed in flame. Power = Caster’s Will + 2, VA 2. Die of Fate to Determine IMS.
Antecedent
Saliva from a salamander.[/INDENT]
I think similar foci would be available for each Element and Impetus, but you can only ever benefit from one while casting an abstraction; no using a White focus and a Destroy focus at the same time.
In Character Burning these could be available as follows (pricing is tentative, this may be way too low):
Element:
[ul]
[li]+1D Advantage, 5 rps
[/li][li]+2D Advantage, 10 rps
[/li][li]+3D Advantage, 15 rps
[/li][/ul]
Impetus:
[ul]
[li]+1D Advantage, 10 rps
[/li][li]+2D Advantage, 15 rps
[/li][li]+3D Advantage, 20 rps
[/li][/ul]
Once the game starts, you may purchase these items from a skilled Enchanter using resources: Element Focus +1D (Ob 3); Element Focus +2D (Ob 4); Impetus Focus +1D (Ob 4); Element Focus +3D (Ob 5); Impetus Focus +2D (Ob 5); Impetus Focus +3D (Ob 6).
You may also create these items yourself using the Enchanting rules.
Thoughts?