We had two back-to-back walk aways in our BW game tonight. Each proposed statement of purpose was a direct attack on the other character’s beliefs. Each player felt the stakes would just take their character out of the game (but in a credible way—it wasn’t antagonistic play at all).
And they both felt good about walking away. In the scenes, their characters exited each others workshops, agreeing to take up the matter another time.
They did try to re-engage a couple of times after the walk-aways, but I challenged them (and so did the other players). Either propose new stakes or move on.
How often do folks walk away from DoWs in your games? It’s one of my favorite mechanisms—very simple and very effective.