Here’s another fighting art I developed for my Burning Warhammer game. This one is for a witchhunter and is inspired by Victor Saltzpyre, a character from the Warhammer video game Vermintide 2. It allows you to use a pistol in Fight but not in Range & Cover. That would require a different art.
Feuertänzer
Feuertänzer (Fire Dancer) is a fighting art developed by Witch Hunter Templars who tend to fight alone or in small groups against faster and stronger foes. It emphasizes a combination of speed, trickiness and mental discipline.
Exponent | Form | Skill Actions |
---|---|---|
2 | Bare fist, dagger | Aim, Avoid, Beat, Block, Counterstrike, Fire Gun, Reload Gun, Snapshot, Strike |
3 | Pistol, arming sword | |
4 | Hatchet, light axe, long sword | |
5 | Polearm |
Techniques | Instruction Ob | Physical/Phil. Ob | Practical Ob |
---|---|---|---|
Two-Fisted Fighting | Instruction Ob 1 | Agility Ob 2 | Feuertänzer Ob 1 |
Feint | Instruction Ob 2 | Agility Ob 2 | Feuertänzer Ob 2 |
Disarm | Instruction Ob 2 | Agility Ob 3 | Feuertanzer Ob 2 |
Quick Draw | Instruction Ob 2 | Agility Ob 4 | Feuertänzer Ob 3 |
Rapid Fire | Instruction Ob 3 | Doctrine of Sigmar Ob 2 | Feuertänzer Ob 3 |
Tempered Body | Instruction Ob 3 | Doctrine of Sigmar Ob 3 | Feuertänzer Ob 3 |
Wall of Steel | Instruction Ob 4 | Doctrine of Sigmar Ob 4 | Feuertänzer Ob 4 |
Iron Mind | Instruction Ob 5 | Doctrine of Sigmar Ob 5 | Feuertänzer Ob 5 |
- Two-Fisted Fighting. Witch Hunters often fight with a rapier in one hand and a pistol in the other, though they are also adept at rapier and dagger.
- Feint. This opens the Feint action in Fight and gives the Witch Hunter +1D to Feint tests.
- Quick Draw. Draw weapons in 1 action rather than 2. May draw one weapon with each hand simultaneously.
- Rapid Fire. The Witch Hunter learns to trust Sigmar to guide their shots. +1D to Snapshot.
- Tempered Body. The Witch Hunter has reforged their body to be stronger and faster in the face of implacable foes. Use Feuertänzer to resist Charges, Locks and Pushes.
- Wall of Steel. Add +1D to the Block action and Block deflects and redirects all incoming attacks during the action.
- Iron Mind. +2D to Steel tests caused by daemons, sorcery, spirits or undead. If a spell or other magical effect targets a Witch Hunter’s stats, treat that stat as one higher (e.g., a sorcerer casts Persuasion on the Witch Hunter; the obstacle is the Witch Hunter’s Will + 1).