This is the last one I’ve done for now.
Saearath is an ancient war art practiced by the Eternal Guard of the Asrai and the Eonir focused on the dual-bladed saearath warspear (as elven spear for stats; i.e., SQ, Pow 2, Add 2, WS 2, VA 2, Longest, Two-Handed).
|2||Bare fist, spear||Saearath grants the practitioner the Strike, Block, Beat, Avoid, Disarm, Feint, Push and Counterstrike actions in Fight.|
|Techniques||Instruction Ob||Physical/Phil. Ob||Practical Ob|
|Endurance of Oak (Armor Training)||Instruction Ob 1||Dance Ob 1||Saearath Ob 1|
|Wall of Thorns (Shield Training)||Instruction Ob 2||Power Ob 2||Saearath Ob 2|
|Striking Branches (Battle Training)||Instruction Ob 3||Dance Ob 2||Saearath Ob 3|
|Spear of Kurnous (Great Strike)||Instruction Ob 3||Power Ob 2||Saearath Ob 3|
|Rain of Spines (Throw spear fighting action)||Instruction Ob 4||Agility Ob 3||Saearath Ob 4|
|Shield of Branches (Skill swap)||Instruction Ob 4||Dance Ob 3||Saearath Ob 4|
|Eldrazor’s Dance (Increase weapon speed)||Instruction Ob 5||Dance Ob 4||Saearath Ob 5|
- Wall of Thorns. Allows one to wield a Saearath in one hand and a shield in the other. Saearath becomes Pow 2, Add 2, WS 3, VA 1, Longer, One Handed.
- Shield of Branches. Block works against all incoming attacks using Saearath skill as per Avoid. Requires a shield.
- Eldrazor’s Dance. Increase weapon speed by one. A saearath (not other spears) becomes a spirit weapon in the practitioner’s hands.