First of all I’d like to say I love this games weapon system, but I just want to mention.
In real life one of the nice parts of an axe is the leverage you get with it and such. You don’t get that with a halberd… So why in the game is it like an axe and a spear?
Length: spear weapons should be somehow better against mounts. In real battle spears are so long, and heavy, it’s hard to use them efficiently unless you just point them at the enemy and run, (or they come to you), they should be more unwieldily in situations not including mounts then the game depicts. I realize there is short form and all that, but the fact is your carrying around all that weight…
Maneuver against a spear or a bow should pretty much always disarm them right? Regardless if you have knifes or not.
Just things I was thinking of…
I whipped this up for fun… I don’t think it would be better in game. I like it the way it is for the comical fun.
Axe: A: +1s, D: -1D, F: -1D, M: -
Bow: Can’t be used in close combat.
Halberd: A: -, D: -2D, F: -, M: -, Special: +1s to Attack against mounts, (replaces the -1D, doesn’t stack.)
Hook and Line: Can’t be used in close combat. Would be more of a tool.
Knife: A: +1D, D: -, F: -, M: -
Shield: Unchanged
Sling: Can’t be used in close combat.
Spear: A:-1D, D: -1D, F:, M: +1D, Special: +1s to Attack against mounts, (replaces the -1D, doesn’t stack.)
Staff: Unchanged
Sword: A:-, D: -, F: -, M: +1s
Mace: A: +1D, D: -2D, F: -, M: -, S: as before