So a recent thread made me question Psychological changing of beliefs.
Now it is, of course, one of the most messed up things a character can do to another. To hell with frying his brain, lets make him our love puppet instead.
But I question what that does to the idea that Beliefs are part of the social contract - “This is what I am insterested playing.”
By a PC or NPC changing your character’s beliefs aren’t we then saying “this is what I WANT YOU to be playing?” Isn’t that sorta breaking the social contract? I mean, if you have some uber psychologist running around changing the PC’s beliefs isn’t then the GM ultimately contructing what the game’s about?
Or is the refusal of the connection die meant as a part of that social contract - “I trust you enough that I will allow you to dictate part of what you think I want this game to be about?”