When a Conflict develops, and the GM has a Season like Winter (or Spring, etc.) on one side, what is an appropriate goal for the Season?
Is it “Kill them! Kill them all!” (Always have “kill the Mice” as a goal).
Or more like “If you (the mouse PCs) want it, then I don’t want you to have it. Nyah!” (Just the simple negation of the Mouse PCs goal).
Or something else?
I mean, it is not like Winter is motivated by food, like a Fox would be.
Skywalker
(Skywalker)
February 10, 2009, 9:10pm
2
particle_man:
When a Conflict develops, and the GM has a Season like Winter (or Spring, etc.) on one side, what is an appropriate goal for the Season?
Is it “Kill them! Kill them all!” (Always have “kill the Mice” as a goal).
Or more like “If you (the mouse PCs) want it, then I don’t want you to have it. Nyah!” (Just the simple negation of the Mouse PCs goal).
Or something else?
I mean, it is not like Winter is motivated by food, like a Fox would be.
First, I assume we are speaking about a Journey Conflict. The Conflict Goal for a season will be dependent on the story and the PCs. However, it could include things like:
get delayed (if time is important)
get lost (if location is important)
cause harm or death
split the PCs
destroy equipment and resources
luke
(Luke Wheel)
February 10, 2009, 11:20pm
3
PM,
What’s the situation? What’s are the players doing? Where are they? Where are they going? What’s the state of the winter weather?
There’s a lot of situational/contextual cues that you can use to make goals obvious.
tquid
(tquid)
February 11, 2009, 11:53am
4
As a GM, ask not what you can do as Winter, but what Winter can do for you .
Splitting the party is particularly genius. It comes with the usual headaches, but losing each other in the snowblindness–well, that’s classic.