You know, I think this might be one of those “not a problem in actual play” things. Maybe.
The Burglar describes poking about the room with his 10-foot pole.
Burglar: “I knock the ruined painting down with my pole and poke the wall behind it, and then feel it with my hands.”
GM: “There’s nothing there but cobwebs.”
(This sort of thing probably happens several times in the exploration of the room.)
Burglar: “I jab around under the bed with the pole, and then feel around with my hand.”
GM: “Are you checking the bed itself? Moving the covers and such?” (GM clarifies, as per instructions)
Burglar: “Ooh, yes. But with the pole first if at all possible.”
GM: “Roll Scout. No pole bonus, though.” (Because there’s no trap, just a hidden compartment.)
Burglar: “I jab inside the armoire with the pole, and then feel the interior with my hands, like I do.”
GM: “Roll Scout with +1D for the pole.” (Because of the exploding wood trap inside.)
Burglar: “Fail!”
GM: “The armoire explodes, ruining the clothes inside. You find pieces of what was probably a very expensive cloak, too.” (Twist: Treasure opportunity lost)
Burglar: “I jab around underneath the sink with my pole and then feel around with my hands.”
GM: “Roll Scout with +1D for the pole.” (Because of the acid bath trap.)
Burglar: “Success!”
GM: “You find an acid bath trap! What do you do?”
Burglar: I take the rag and grease from my imaginary dungeoneering kit, and wrap it around the pipes to disable the trap."
GM: “Roll Dungeoneer.”
Burglar: “Success! Wait, why is there a trap under the sink? I feel around for secret doors, pushing and pulling on things.”
GM: “Roll Scout.”
Burglar: “Success!”
GM: “You find a hidden medicine cabinet!”
This game being hard-mode “traditional”, and reliant upon players interacting with their environments, players are expected to spend a not-insignificant amount of time describing (at least in broad strokes) what they’re doing to the environment and how. A “roll-fest” is mostly avoided because if there’s nothing there, you don’t roll, and if there is something there, then the roll is meaningful. Plus, in a given area, you’re unlikely to have more than one Scout-worthy obstacle in the first place. Maybe two, tops. Very little actual rolling.
Also, sorry about the imaginary play example. It might not have been necessary to illustrate anything. It was fun, though.