So,
•if a player says (speaking as her character) “I have an idea, let’s try… (plan.)” Then that character must test the obstacle, but
•if a player says (speaking as her character) “What do you think of this idea- let’s try… (plan.)” Then the patrol leader may choose who tests the obstacle?
Table chatter = player chatter, not character chatter. I think that’s what Luke is saying.
Also, the patrol leader will not always choose the “best” person for the job. If his Instinct is “Give the tenderpaw a chance” or something (or if a particular character has a Belief about volunteering), the leader may pick that person to either cater to his own BITs or to help another cater to theirs.
I suspect you know the difference between a player whose character doesn’t have the appropriate skill piping up excitedly, “I run down to the river and craft us a leaf boat!” and the group stopping play momentarily to have an OOC chat, “We’re all too wounded to risk this, let’s propose…”
I see now that the distinction is not individual-generated plans vs. group-generated plans, but in-character generated plans vs. Out-of-character generated plans.
I was confused by the use of the word “player” on page 87.
So,
•If a player character says to the patrol “let’s make a leaf boat”, that mouse’s skill will be tested. But-
•If a player says to the group of gamers “let’s make a leaf boat”, then who is to make the test is not yet decided.