While making characters for my upcoming Mouse Guard campaign, one of the players (the only one who had chosen to play a guardmouse- the others were tenderpaw, patrol guard, and patrol leader) said: “It doesn’t matter much to me, but what is the advantage of playing a guardmouse?” Indeed, during character creation, it seemed that the other mice, including the “lower-ranked” tenderpaw, were getting to choose more skills and traits than the guardmouse.
Is this intentional? Should we not worry about it? Did we do something wrong? “Game balance” isn’t something we’re particularly concerned with, and I’m familiar with the power differences between characters that can come out of the lifepath system in Burning Wheel, but the Mouse Guard character creation seems far simpler and it seemed odd to me that one choice- to play the “normal” guardmouse- would result in a “weaker” character.
I hope to post about the characters and my planned mission soon, and I intend to follow up with an AP post as well.