I may be soon to GMing Burning Wheel for the first time, and figured that the best way to introduce my group (and myself, who am I kidding…) to the rules was to run The Sword.
So to prepare myself, I was watching a couple of videos on youtube where Luke runs the scenario, and something is bugging me.
In one game the Roden, with help from the Elf’s Ballad of History skill, failed the roll to apprise the Sword, arriving to the conclusion that it is a forgery, or at least not the actual Sword that the Elf was looking for. Link to the video.
Later in the session, the Elf takes the Sword in his hands and uses his Elven Artifact skill to once again inquire about the Sword’s authenticity (link to the video), even though they acknowledge that they tested for this subject a couple of minutes ago.
So my question is: why doesn’t Let it Ride take effect? Is it considered that the situation changed that much? After all, the only difference that I see is that now he is holding the Sword instead of standing next to it, and that he uses a different skill for his roll. Is using a different Skill enough, even though the intent is basically the same?
My guess is that in a normal game this would not be permitted, but since this is a demo scenario they went for it. Specially because the point of the whole scene is to fight to the Sword, and having everyone convinced of the worthlessness of the artifact makes playing the Scenario quite harder.
I want to be sure though, since Let it Ride seems to be one of the most important rules for the flow of the game, and I want to get it right.
Thank you so much for reading this, and for any insights you may provide.