The original uninformed post is below
so the book entry is on p224:
“…sorcerers and priests… I recommend that either only one player take on the role of the above, or all players play one. Having a mixed group of magical and mundane characters is challenging to run. Such a grouping creates a pretty big rift in the standard adventuring party-style play group.”
Can I have some examples as to how having 2 magic users and 2 non-magic users would create rifts in a pirate campaign? Like what’s wrong with having a cleric, wizard, rogue, and fighter party? Most rpgs don’t have this sort of soft limitation so I’m curious as to why this matters for BW.
I don’t have my book on me since I lent it to my friends to do character burning, but one of them told me that in the book it says that there should only be one magic user or the whole party should be magic users. Currently for our campaign we will have 2 magic users and 2 non magic users all with 3 lifepaths, will that be fine? Also does that soft limitation apply to faith users and other characters with emotional attributes?