I’m designing a lifepath for Witchers (from the Polish books/games) in preparation for a game set in the world of Andrzej Sapkowski.
My idea is to make it as a unique setting of the Mannish Lifepaths with its own Common Traits. Here’s what I’ve got so far. I’ll have to figure out how to handle those who apprentice to the Witchers later in life…
Lifepath: Witcher Born
12 Years
Resources: 7
Stat: +1 P
Leads: City-Dweller, Religious, Soldier, Village, Sea, Servitude, Outcast
Skills: 5 pts. (?)
Traits: Witcher Common Traits, plus 1 pt
Witcher Common Traits
Altered Metabolism: Witchers are immune to disease and can process alchemical potions which would be toxic to most humans. Potions are described under Witcher Resources. However, even a Witch can only consume so many potions before poisoning him or herself…
Keen Senses: Probabaly the same as Elven “Keen Sight”. +1D Perception and Observation based field maneuvers or any Perception test involving minute details. Witchers also see fine in twilight, starlight, candlelight, lamplight, or torchlight (though they’re impaired by complete darkness like anyone else).
Nerves of Steel: After completing three grueling trials - The Choice, Trial of the Grasses, and Trial of Dreams - which mutate their bodies & minds, Witchers gain +1D Steel.
Witcher’s Code: The essence of the Witcher’s Code obligates them to hunt monsters in good faith once a contract has been reached. However, depending on mentor and school, most Witchers treat the Code as personal honor.
Other Lifepaths
School of the Cat
School of the Griffin
School of the Viper
school of the Wolf
Witch Alchemist
Witcher Special Traits
Humanity
Monstrous
Renegade
Unpredicted Mutation