So, last weekend my group and I did our world burning/character generation session. The short of it is, we had an absolute blast making up the world and discussing what it was like, and how the worm fit into all of this. I will note here what was decided, and the FoNs for both sides. We have three players, so, three FoNs on each side. Everything came mostly from the players, with tiny game-rule hints from me.
What was interesting here is that the players were very happy to choose options that either felt like “better roleplaying” or “make it more even” in terms of Infection. So, in short, they were very happy to screw themselves over if it seemed fun.
- Galactic Location: Karsan League, but an Outworld.
- Atmosphere: Partial-Life Supporting. Specifically, the world has deep valleys where there is breathable atmosphere, but above this level, the atmosphere is full of toxins and nuclear particles. The reason? Heavy industry on the planet, and a nuclear war some time ago. A later artificial bacteria used to clean up the oceans results in an even bigger catastrophe, which is…
- Hydrology: Predominately Liquid, so like Earth. Except this liquid is water and ammonia, which, thanks to the artificial bacteria used to clean the oceans, precipitates as liquid ammonia, and, combined with the Nuclear Winter on the world, has created ammonia snow on the world, and the world is now permanently locked in winter.
- Topography: Broad Range of Conditions. So, a lot like Earth again, with forests, lakes, and plains, except most of these “good” areas are in the valleys and crevasses of the world; all above is covered in acidic snow. (we discussed Broken, but they wanted jungles and whatnot).
- Tech Index: Low.
- Government: Imperial Stewardship.
- Factions: On our world are: Circle of 10000 (militant Psychologists), Cult Churches (I’m thinking about this - I sort of want to smash Buddhism and Zoroastrianism together, like a self-awareness dual-world theology. I’ll have a think, but the important part is, they are NOT friendly to the Mundas Humanitas Church, and they are native to this world, in direct competition with the Church), Kerrn Diazspherah, Slaves and Serfs.
- Predominant Military: Lords-Pilot. (this seemed a no-brainer since they wanted an Imperial Sci-Fi feel and it matched the odea of an Imperial government).
- Planetary Attitude: Educated about the Vaylen. (it’s an outworld, after all)
- Primary Export or Industry: Raw Materials - Ammonia snow. We sell the stuff that falls out of the sky for use in fertilizer and other industrial processes (as an acid wash, for example).
- Level of Quarantine: Advanced. So, pretty much everything is quarantined EXCEPT foods and ores. (I specifically pointed out that not restricting food made a vector for the Navien worms. They loved the thought of navien being smuggled in with the off world caviar)
- Level of Economic Regulation: Loosely Regulated. (mostly because they didn’t want organized crime as an issue, which is why it’s also not a faction)
Figures of Note
Human Side (the players):
- Mattias Turtlestone as the Imperial Steward, Forged Lord and Anvil Lord in his own right, addressed as Duke; he’s also got a bastard son at court, but no knows who the mother is (also, I’m thinking to make him a cultist, because it’s funny and smells a little like Oblivion).
- Luther Hawktown as the Minister of War (?) and Fleet Admiral, a Forged Lord and Hammer Lord as well, and is actually addressed as Prince and (as he was part of the old ruling family on the world, before the Tirkhan took charge); he’s seconded by a former pirate captain that owes him her life and her freedom.
- No Name Yet as the Chamberlain, Lord-Pilot Anvil and addressed as Sir. Former member of the Circle of 10000, and former Anvil Propaganda/Public Relations Corps. Also the spymaster, but no one is supposed to know that. And a Psychologist, but some people DO know that. Shh! He is aided by another former member of the 10000; she followed him then and does so now.
Vaylen Side (though they won’t necessarily KNOW that!):
- Leader of the Circle of 10000 and Adviser to the Court (No Name Yet), mother of the Lord Steward’s bastard son (but, as I said, no one knows this). Hates Mattias for many reasons, but especially for taking away her son from her (and not marrying her?).
- Lord Treasurer (No Name Yet). Younger brother of Luther, always competed with his older brother and simply didn’t do as well. Never joined the military, but stayed in the court, and has served in many lower positions thanks to his royal name, finally being elevated to Treasurer some years ago. Also a Count. Handles the world’s finances and hates his brother passionately; thinks HE ought to be a Forged Lord as well.
- Captain Someone (No Name Yet). Commoner who rose up through the ranks and made Anvil Captain some years ago. He was recently made Commander of the Palace Guard; well-liked and admired by most soldiers, and is seen as a soldier’s soldier. Also the former training sergeant for a certain Psychologist, and decided said Psychologist was an elitist piece of crap. Doesn’t trust OR like him, thinks he’s weak, and wants badly to see him fall.
So, really, losts of fun. As I said, the players really went to town on each other for screwing themselves over. Really good. Character generation went slowly however, and because we only had one book, it was a little frustrating at times. Still, it wasn’t as horrible as I’d thought it would be with them.
They survived and are still interested in playing, so that’s good. We’ll be trying it in a few weeks! (you’ll notice that I didn’t list Beliefs and Instincts - this is because they want to perfect them first and then discuss them at the start next time. Might post them later when I get a chance).