Wuxia Fighting Arts: Drunken Monkey

Drunken Monkey

According to legend, this disconcerting style, sometimes called “Great Sage,” was developed by Kou-Sze while in debtor’s prison. From his cell, the master reached an epiphany from observing a tribe of monkeys feasting on fermented fruit and squabbling with lots of low crouches, scuttling lunges, arm waving, rolling and misdirection. He dedicated his new style to Sun Wukong, the Monkey King. Though true masters are rare, this style has become popular among the dirty clothing section of the Beggars’ Sect.

Exponent Form Skill Actions
2 Bare Fist Drunken Monkey grants the Avoid, Beat, Counterstrike, Disarm, Feint, Lock, Push and Throw Person actions.
3 Cane, staff, gourd bottle
4 Fan, sash
5 Spear, sword
Techniques Instruction Ob Physical/Phil. Ob Practical Ob
Monkey Capers in the Garden Instruction Ob 1 Drinking Ob 3 DM Ob 1
Hands of the Handsome Monkey King Instruction Ob 2 Monkey-wise Ob 2 DM Ob 2
Infuriating Monkey Roll Instruction Ob 3 Drinking Ob 4 DM Ob 3
Havoc in Heaven Instruction Ob 4 Monkey-wise Ob 3 DM Ob 4
Downed Monkey Kick Instruction Ob 5 Monkey-wise Ob 4 DM Ob 5
Great Sage, Equal of Heaven Instruction Ob 6 Drinking Ob 6 DM Ob 6
  • Monkey Capers in the Garden: You strut like a monkey intoxicated by fermented fruit!
    • Use Drunken Monkey in place of Speed for the Avoid action and in place of Power for the Push action.
  • Hands of the Handsome Monkey King: You relax your hands, with palms facing downward and fingers drooping toward the ground like a monkey, allowing you to nearly effortlessly deflect strikes and use your fingers to strike at throat and eyes.
    • You now have access to the Block & Strike action.
  • Infuriating Monkey Roll: You stagger around in a drunken stupor, seemingly coincidentally stumbling and rolling away from danger in the nick of time.
    • This is a stance entered via the Change Stance action. This stance lasts until you change stance (including hesitating or being knocked down) or disengage, or your opponent disengages from you. You can only adopt one stance at a time.
    • When you Avoid, if you exceed the obstacle by 1 or more, you may stand up from knocked down.
    • When you Avoid, if you exceed the obstacle by 2 or more, you may seize the advantage from your opponent. Your opponent now suffers the appropriate disadvantage according to your weapons.
    • The Change Stance: Infuriating Monkey Roll action counts as an Avoid action.
  • Havoc in Heaven: You strike with your palms and rake your fingers downward in a clawing motion, attacking the face and eyes and controlling your opponent’s wrists!
    • You now have access to the Lock & Strike action.
    • Your fists are +1 Pow against unarmored opponents (or attacking a location where your opponent has no armor).
  • Downed Monkey Kick: Drunken monkeys spend a lot of time rolling on the ground. You can now expertly execute kicks from low positions or lying on the ground.
    • You suffer no penalties while knocked down or fighting from your back.
    • You have a Kick weapon: Pow 1, Add 2, WS 2, VA 1, Short
    • Gain a +2D advantage to Lock & Strike when you are on your back and your opponent is standing.
  • Great Sage, Equal of Heaven: The ghostly, shrieking visage of Sun Wukong, the Monkey King, forms around you. Granting you preternatural grace and the ability to infuriate and discombobulate even the August Jade Emperor himself!
    • This is a stance entered via the Change Stance action. This stance lasts until you change stance (including hesitating or being knocked down) or disengage, or your opponent disengages from you. You can only adopt one stance at a time.
    • You can now perform the Physical Action: Snatch Drink in one action if there is an unattended vessel of wine, baijiu, or other alcoholic spirit nearby (an Assess action may be necessary to spot the vessel before performing this action).
    • You can now perform the Physical Action: Guzzle Drink in one action as long as you are holding a vessel of wine, baijiu, or other alcoholic spirit in at least one hand.
    • Each action spent guzzling alcohol adds +1D to a pool of dice that may be spent as advantage on a one-for-one basis on subsequent Avoid, Feint, Intimidate and Throw Person actions.
    • These advantage dice remain until spent or the combat ends.
    • The Change Stance: Great Sage, Equal of Heaven action counts as the first action of Intimidate. If you wish to complete the action, script one more action of Intimidate.
    • Flaw: Drunken Monkey Saint. Your capacity for drink is prodigious, but even you have your limits! When combat ends, for every action spent Guzzling Drink during the fight you suffer -1D to all stats and skills save Drinking and Drunken Monkey. If any of your Stats are reduced to zero in this manner, you fall unconscious in a drunken stupor. This penalty recedes at a rate of 1D per hour. To combat this effect, you may test Drinking against an obstacle equal to dice penalty. Meeting the obstacle immediately reduces the penalty by 1D. Margin of success may be spent on a one-for-one basis to further reduce the penalty.
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You know, even though I’ve gone through the Fighting Arts rules many times, today is the first time it registered that Luke suggests eliminating the Block & Strike action in these rules. I’ll have to adjust Hands of the Handsome Monkey King at some point. Probably advantage dice to Counterstrike instead.

These are so great man, are you thinking about making a more formal collection of all these at some point?

Thanks! I don’t know. Right now I’m just having fun with the new rules, but we’ll see!

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And if you don’t Assess to make sure you’re grabbing some nice baijiu, enjoy that bottle of other intoxicating poison. Another round of kerosene?

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