So after going through about a half dozen or so threads on this topic I decided I was confused enough to just ask my questions directly and hope for answers.
I am confused about how to handle team conflicts, specifically when there are two teams vs one team.
First just a few things to make sure I am understanding right:
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When your teams tests are the same type (versus, or independent) one rolls and one helps correct?
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When your teams tests are different they both roll and the ‘unopposed’ team rolls against the enemy team’s roll as a difficulty, correct?
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The solo enemy team gets to choose who to target of course, but just to clarify when they choose are they stuck with the same team for the round (of three cards) or can they swap during the round?
Now a few questions:
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When the team has a related goal it sort of makes sense to me as they are reducing the enemy’s disposition but in different ways. For example in trying to keep the raven from stealing mail (the example from the book) one team tries to recover the mail while the other tries to distract/scare off the raven. However if the team goals aren’t directly related how does it work? Like one team wants to kill the snake but the other wants to destroy it’s eggs? While I guess if you kill the snake destroying the eggs is an afterthought, it doesn’t make (thematic) sense for destroying the eggs to work towards the goal of killing the snake.
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I understand the ‘helping’ examples, but can somebody give me an example of how actions that aren’t considered ‘helping’ play out?
For example we have Team A, Team B, and the Raven. Now Team A attacks the Raven and the Raven Attacks Team A while team B selects Defend. So the raven vs. Team A I get, a normal result of Attack vs. Attack however does team B test against the enemies attack roll and make their defend normally?
- Lastly but perhaps more relevant… What possible advantage is there to not have as many teams as possible? How I see it:If you have one team of two mice vs. the Raven the mice combined have one disposition as does the raven, they take their one turn (three cards) and the battle plays out. If however you have two teams of one mouse each vs. the Raven the mice now have two sets of disposition instead of just one while the Raven still has one and each round the mice get a minimum of three cards with assistance (an extra die) on each card (if they are the same types of actions) or as many as six cards per round (if they select them to be different kinds of actions, letting the teams focus on different things more effectively.
So again to reiterate, what advantage is there to ever not have multiple teams against a solo enemy?
Basically what I’m looking for in all of this is just a spelling out clearly and slowly (as if I took one too many kicks to the head or something) of how multiple teams vs. one enemy works in terms of card resolution, disposition resolution (particularly in situations where goals are not directly linked), and finally why you would ever choose not to have multiple teams.
Thanks, I love the game but after playing several sessions, reading through the book a few times and the section on teams many times, and searching the net I just am not clear on it.
-Mike