Hi all. I am trying to run my first game with Burning Wheel and over the weekend it took a group of three of us several hours to make characters. Granted it was our first run-through and I wanted to explain how things worked, so the extra time involved was expected.
Currently I have several handouts printed duplex and laminated (Fight! and DoW, etc.) but what I really want is a digital version of BWG so I can print out the traits and skills section so we don’t have to keep passing around the book I have.
Long answer: Paraphrase from Luke (interviewed on The Walking Eye IIRC): “All of my other games have digital editions. I have nothing against digital RPGs, but Burning Wheel is meant to be experienced as a book.”
I’m starting a campaign, and I have recommended that my players pick up the book. It’s just so handy for everyone to have their own copy. Also, Burning Wheel really, really rewards system mastery. The more intimately your players know the game, the more fun they will derive from it.
If you order through the website (redirects me to burningempires.com) is there anyway to get three copies overnighted or two-day through UPS or FedEx?
I really hate USPS and they almost always mishandle/destroy anything delivered to my house, everything from my RuneQuest game kit to two 2 TB hard drives.
This is very frustrating, all my RPG books are in pdf format.
I am very reluctant to buy just this one because it was “meant to be experienced as a book.” Thank god it wasn’t “meant to be experienced as a clay tablet” or “meant to be experienced in the oral tradition.”
I understand that you can publish however you like and that I am free to buy what you offer or not.
At the same time, you have a public forum presumably for customer feedback. This (potential) customer’s feedback is that I would have already bought your product if I could have gotten it in pdf format.
Luke, your next RPG should be made available exclusively via oral tradition. Charge people for your presence. Hope they remember the product. Genius!
That would actually be a neat mechanic for a game about sagas or epic poems. You form your character by recounting their deeds. You could institute a flyting mechanic, where someone can challenge your character creation, and you’re forced to flesh it out more or let it go!
Close! But that has an official printed version. I want an RPG that isn’t actually published. You teach it to, say, five people, and then they each go teach it to 5 people, and so forth. The rules will change depending on who remembers what and how well. Or different GM’s will have to come up with different mechanics to fit their specific situations.
EDIT: Though that does sound like a bad-ass story game, and now I wonder why I don’t own it.