BWG GM Screen

The newly designed Wheel of Magic for the page on Sorcery:

It’s a png file, scales smaller. Just don’t know how to make it display smaller on the web… Fonts will be the same size as the rest of the GM sheet.

Page 5 is up. Sorcery!

I hope Luke doesn’t mind that I’ve included Tax on there. It’s a rule that comes up ALL the time, so…

Here’s the download link: CLICK ME, I’M A LINK! Saved as a separate file again, in case I need to make changes. I will combine them all into one file when it’s completed.

Enjoy!

i noticed a dice chart. Could you provide some details of how to formed that chart?

I didn’t do the math – it’s too hard for me! I used the math somebody else calculated and posted in this forum thread. He had posted his probabilities as odds though, using decimal points to portray the information. I preferred a table of percentile chances to look at in play, so I just converted it (easy math!) and whipped up a new table, color-coded to my personal tastes.

Note, however, that the dice chart doesn’t reveal all the mathematical information relevant to the game. One poster pointed out in another thread that it’s really the margin of failure or success that is important in this game, and this table only portrays the chances of meeting Ob X.

his table is comprehensive.

I’m more interested in what you present with %, but with the gray and white shade included. It can help a GM tweak difficulties if they are aiming for a certain feel to their campaign.

I prefer to offer approximately 75% success rate to players in MG. This means that they will have to make an effort to reduce that to gain failures.

Maybe I’ll use his numbers to form a chart for all shades.

thanks.

I might expand my chart into grey and white shades as well. I just haven’t bothered yet. My RPG supplements are made for myself first and foremost, and I haven’t needed grey and white shades yet in my campaign. I expect I will probably do so in the future.

I was wondering if you’d considered creating a landscape version of the sheet? I know I’d be eternally grateful for one.

Doubtful, sorry. It would not be a simple matter of re-pagination. It would require re-doing the whole thing from scratch.

As I mentioned in my original post, however, I do intend to release a version with a 3-cm top margin, to be used with clipboards. I may also try one with 2 cm inside margins, for binding book-style.

Just a heads up that I haven’t abandoned this project! I got busy for a couple months there, but I fiddled with the GM sheet on and off, and am now dedicating some more serious time to it again. I have two more complete pages finished, and many of the previous pages have been improved. I won’t upload the file until it’s finished this time, as I have a few more adjustments to make across multiple sheets.

Newest Additions:

  • Steel on pg 2
  • Ranged weapons page
  • Redid the R&C range readjustment chart, just for kicks. Full page format, nice readable font.

Still yet to do: Wounds and Treatment. I actually DID that whole page a while ago, but the file got lost somewhere. Grr…

Also working on incorporating racial weapons and armor stats, as much as I can fit in.

I find your work outstanding: please go on.
And, of course, many thanks!

This is fantastic, Dean. Any update?

Made some progress, then took a short break from it again. Been busy with house painting these days, and I discovered Crusader Kings II. :stuck_out_tongue: Will get back to it soon though!

Alright, painting’s finished, got a swag new purple office now. ^^ Also did a bit more work on the GM sheet:

  • Finished up the Wounds and Treatment page for the GM sheet. Looks pretty slick, and includes a bit more information than on the 2nd edition GM sheet.
  • The Wheel of Magic has been recolored to match the gradient colors of the tables on the other pages.
  • Added the rules exceptions for FoRKing and Helping to the first page.
  • A few other small tweaks.

Almost ready for release…

Can’t wait!

Alright, so yeah, I’m still taking my own sweet time. I’m negotiating with an artist friend of mine to do a centerpiece custom wheel design. He’s busy at the moment, so I’m using the extra time to work on some player cheat sheets to accompany the GM screen.

The finished screen will have five panels, making ten total pages including fronts and backs. Seven of those panels have GM information on them. The outer two panels are meant to be folded in during regular play, and then expanded during Fight and R&C scenes.

So, that leaves three pages to be filled out. The centerpiece will be an illustration, as I mentioned, and I want to fill in the remaining two with some useful information the players can use.

Following is an idea I had for one of those player cheat sheet pages. The file can also be downloaded from my site VIA THIS LINK. Basic idea is to portray the advancement table in an intuitive way that allows a player to be able to glance across the table and instantly know how to best game the advancement system.

I need your input on this one! I’m really not sure if the table is easy to use or not. I could just as easily make a Fight cheat sheet to put on that panel, although it wouldn’t be readable from across the table… Please, put in your vote: what information would YOU like to see on the two player cheat sheets?

Also, because I know you guys are getting impatient, I’ve uploaded the Wounds and Treatment page. Enjoy. LINK

Yes, I renamed “Stopping the Bleeding” to “First Aid”. No, I won’t be changing it back. No offense to Luke or anything, I just think it sounds better, and it formatted cleaner. It’s pretty obvious what “first aid” means, anyways (and the term encompasses injuries that might not bleed!).

Having the advancement tables both ways around is interesting. I understand it, but then I’ve spent a lot of time with this table in one form or another. I think the most confusing thing is reusing the center column to mean two different things - having a leftmost “Dice” column and a central “Ob” column would make it a lot easier to understand.

In terms of gaming advancement, I’ve come around to the idea that you really only need the right half of that table. Except in versus tests, the Ob is set before dice are marshalled, so knowing how your dice affect test difficulty is much more useful. And, just to play devil’s advocate, if you’re going to have two tables to show the relationship both ways around, why not just have the full table? (I guess you can reach bigger numbers more compactly this way.)

Hi Fuseboy, thanks for your reply. In answer to your comments and questions:

I think the most confusing thing is reusing the center column to mean two different things - having a leftmost “Dice” column and a central “Ob” column would make it a lot easier to understand.

I had originally laid it out with an Ob column running the left border and the Dice column running the right. I unified the two columns because, well, they have the same numbers! I agree it’s confusing when first looking at it. I guess I am hoping that once players get used to it, it’d be super-fast to use – look up the number you want to reference in the central column, and follow the row left or right. I suppose time shall tell, but I can always change it back.

In terms of gaming advancement, I’ve come around to the idea that you really only need the right half of that table. Except in versus tests, the Ob is set before dice are marshalled, so knowing how your dice affect test difficulty is much more useful.

Agreed. This is why I made my original advancement chart like that (the one on page 1 of the GM sheet, and on the table sheet downloadable elsewhere on my site). However, while the right half of the sheet is good for gaming advancement, the left half is good for gaming tests. Sometimes you are digging for a certain test before the Ob is even set. Many skills are easy to game this way. Also useful in helping you choose which skills to practice.

And, just to play devil’s advocate, if you’re going to have two tables to show the relationship both ways around, why not just have the full table? (I guess you can reach bigger numbers more compactly this way.)

Main reason was for ease of reference from a distance, as this is meant to go on the frontside of a GM screen to be propped up on the game-table. Big charts that force you to reference both X and Y axises can be pretty tough to read from across the table. My idea here was that you’d only need to look down the X axis – the central column – and then count 1 - 3 steps left or right. Not much need to look back up to the header to reference the Y axis, you know where you are.

Hmmm… I’ve another idea. Would this be easier to read:

Dice or Ob Routine Difficult Challenging
3 Ob 1-2 or 5+d Ob 3 or 3-4d Ob 4+ or 1-2d
4 Ob 1-2 or 6+d Ob 3-4 or 4-5d Ob 5+ or 1-3d
5 Ob 1-3 or 8+d Ob 4-5 or 5-7d Ob 6+ or 1-4d

Just an idea…

EDIT: I’m not fond of superimposing two separate tables, I’m not really sure what it buys.

If it’s just for quick reference from a distance, by players who have the basic idea already, you could do this:

Dice D C Ob D R
3 3 4+ 3 3+ 5+
4 3+ 5+ 4 4+ 6+
5 4+ 6+ 5 5+ 8+

This omits all the ‘1+’ columns.

Simple, neat and elegant Fuseboy

Very elegant. However, I’m also aiming to provide a useful reference for players who are new to the system, or who have a hard time grasping the rules. Maybe you’re right, superimposing the tables is more of a complication than not.