Any chance of you looking at how the madatory skills get calculated when the root stat gets greyed out later on? In the current edition they remain black skills. Just a minor quibble, I know they are grey and I roll them as grey.
I prefer wine over beer, but if needing a drink in a pint glass a real ale or scrumpy cider hits the spot nicely. I live in leafy Hertfordshire, UK, just outside London so alas not particularly local to NY. But it’s the thought that counts, thanks!
No memos missed as saving is still to be added. I’ve just been playing about with the new GUI and thought a Play mode screen would be a good addition.
I’m also taking the opportunity to tidy up parts of the code as some of the original parts (written 4 years ago now) are very rough… The code tidy up will help saving when I get to that bit. But the wife, kids & day job don’t leave much time - oh for the ability to survive with only 2 hours sleep, I’d get so much more done!
As a past insomniac I’d say survival is easy, but high-level functioning is a bit more difficult.
Saving & Loads would be better than great, but don’t risk your health. If you don’t have your health…
I cant help with writing the guts, but if you need more Data entry done let me know.
One thing I’d love to see, though I don’t know how it could be to implemented, would be to be able to have a custom lifepath set linked to my google login for the app. That way, if I built or added additional lifepaths to a setting, or created a new setting, I could add it to a custom database for my particular login. This would clearly require some kind of upload of saved material feature.