I’m making it up, with half a mind towards the player’s BIT’s and half a mind towards the world making sense (with a healthy dash of what is cool to me).
I had named all of the holdfasts on the original map, so I’m riffing off those names and figuring out who the prince is from there.
Drunk Uncle : this is the first holdfast, named because the mountain leans in one direction. Some call it the Leaning Uncle. This prince is old and wise but stuck in the old ways, refusing to change.
(orthodox, ancient, wise)
The Jewel Womb : a rich holdfast with an amazing bounty of jewels in its mines but the noble family is owned by the Guilders due to debt. This prince inherited debt to the Guilders and has to get permission from them to do anything of importance.
(desperate, creative, cowed)
Wheeholdt : the mountain where the holy relic, the Burning Wheel sits atop, burning like a beacon until the arch-mage arrives to claim it. This prince is kind and giving but also cautious, not wanting to risk their holy charge.
(caring, spiritual, cautious)
Orchaunt , was once Runehall before it fell: this prince is an adventurer, claiming to be descending from the long dead nobles of Runehall; she wants to reclaim her ancestral hall, classic trope.
(ambitious, daring, sad)
The Dreaming Palace : a holdfast that closed its doors centuries ago and never reopened them. None know what is within.
The Vault : is a library holdfast and is where the player in the game currently lives. There was a dragon squatting here…spiders ate it…long story