Howdy pals! Torchbearer was such a wonderful pastime during the darkest moments of 2020, offering in times of deep adversity … well, delightful pretend adversity. Wanted to quickly convey a heartfelt thanks to Luke, Thor, Jared, Koch, Lord Mordeth— and the community at large.
Preamble aside, I’ve got some questions and figure the best way to answer them is to do some roleplaying . We ran a 12 session game, and I felt like we never once got the TOWN PHASE right— mostly from an economic perspective. If it’s not too much trouble, I’d love to see one played out here, and hopefully it can illustrate the answers to the following questions as it goes! (If this has already been done beautifully, pls forgive and link me; am hungry to learn)
Let’s set the stage with Karolina, Varg, Taika and Beren all limping back into town having managed to escape the House of 3 Squires, with Spider-bit Joerg and sweet Elsa in tow. They made off with a modest amount of loot- Ronwald’s life savings of 2D Gold and 7D silver and Ansvar’s gold ring, worth 3D, and lugged them back too.
Let’s say everyone’s hungry and thirsty, everyone’s exhausted, Varg and Karolina are angry, Taika’s afraid, and Beren is injured. Karolina’s got two checks, Taika’s got one. Also, we’re in Karolina’s hometown, so she gets a nice lil +1 to resources. Otherwise everyone’s resources are 0. On top of that, they are flat outta equipment and supplies.
They’re headed to a busy crossroads, and the law there is All persons are forbidden to bear arms greater than a knife or dagger in town. Punishable by confiscation of illegal arms and a fine (Ob 2 Resources test).
QUESTION ONE - Laws! How best to implement- are they flavor that may or may not trigger further complications? Is that the big idea?
QUESTION TWO - Certainly we can imagine different reactions to rescued locals returning home. How do we handle rewards for rescues and the like? Resources? Gear? Circles? All of the above? Not at all, just a pat on the back for a good job?
QUESTION THREE - Respite - how do you determine how long this particular squad needs to stay in town?
QUESTION FOUR - does it matter who lays claim to loot in the adventure phase? More often than not, any initial squabbling over loot became a moot even split by the time they dragged themselves back to town— sure felt like we were doing it wrong, though! Heh, moot loot.
QUESTION FIVE- How to market? I see there’s a lot of ink spilled on this matter, but I’d love to see a narration of our characters restocking, testing their resources, haggling and pawning. Just haven’t gotten the flow down, and it seems to take a very long time every time.
QUESTION SIX - in our campaign, elves are an extremely rare sight in the holdings of men— interaction-wise, how do we deal with Taika’s strutting about the streets?
QUESTION SEVEN - I’d love to see Varg follow up a lead on a mysterious scroll he found in Uttan’s lair and fail a circles test, and trip the enmity clause, gaining an enemy. Let’s say it’s a secret, scheming enemy— do I tell Varg to add this new foe to their enemies, even if the new baddie’s a sneaky lil sneak intent on leading him along by the nose?
QUESTION EIGHT - After a bad experience, Beren wants to hire some sentries for the next adventure. How does that process play out practically in town?
QUESTION NINE - What’s Telling Tales look like played out? When should adventurers attempt to do so?
QUESTION TEN - Town watch - how best to implement these folks, season the pot?
Okay I hope that’s not too much. Thanks in advance!