EDIT: The stats in this thread are rough drafts; please use the final versions from the Lifepaths section of the Wiki
I’m a reporter. I cover defense. And with Iraq, especially, on my mind, I couldn’t help filling in what I saw as a few gaps in the Anvil setting, which I offer for comments and suggestions prior to wikification:
Field Artillery
Time: 3 yrs
Resources: 1
Circles: 0
Stat bonus: none
Skills: 4 pts: Artillery (Per), Sensors (Per), Anti-Hammer-operations-wise (Per)Traits: 1 pt: Slaggah
Requirements: Soldier
Military Police
Time: 4 years
Resources: 0
Circles: 1
Stat bonus: none
Skills: 5 pts: Intimidation (Wil), Close Combat (Wil/Agi), Security (Per), Interrogation (Wil), Investigative Logic (Wil/Per), Regulations-wise (Per)
Traits: 1 pt: Cog in the Machine, Friendly Face, Hard Hearted, Watchful
Requirements: Soldier or Volunteer Soldier
Staff Officer
Time: 4 yrs
Resources: 0
Circles: 1
Stat bonus: none
Skills: 4 pts: Command Post Technology-wise (Per), Bureaucracy (Wil/Per), Administration (Per), Soothing Platitudes (Wil), Regulations-wise (Per)
Traits: 1 pt: Scut Work, Cog in the Machine, Meticulous, REMF
Requirements: Sergeant, Student, Foundation Student, Coeptir, or Court Coeptir
Advisor
Time: 4 yrs
Resources: 0
Circles: 1
Stat Bonus: +1 M,P
Skills: 4 pts: Instruction (Wil), Foreign Languages (Per), Militia-wise (Per); 1 pt General
Traits: 2 pts: Widely Travelled, Linguist, Life Under A Different Code
Requirements: Sergeant or Lieutenant
Bomb Tech
Time: 5 yrs
Resources: 1
Circles: 0
Stat bonus: +1 M,P
Skills: 6 pts: EOD (Per/Agi), Munitions (Per/Agi), Security Rigging (Per/Agi), Booby-trap-wise (Per)
Traits: 1 pt: Steady Hands, Meticulous, Stoic, Mangled
Requirements: Military Police, Armorer, or Anvil Engineer
New Skill:
EOD (Per/Agi)
The Explosive Ordinance Disposal skill allows a character to safely disarm and dispose of ammunition and explosives. (This does not include power packs, which are covered by Fusion Dynamics). Absolute failure (no successes) indicates the device goes off: The character takes the Mark result. Safely disposing of properly stored and safetied ordnance, Ob 1. Disposing of missiles stuck on the launch rail and jammed explosive shells, Ob 2. Disposing of mines and booby-traps, Ob 3 and up: For every additional Ob 1 the character making the booby trap voluntarily takes on his Munitions roll, the character trying to disarm it takes an additional Ob 1 on his EOD roll.