I have been looking at some of the burned up tech about Hammer firepower in prep for a more-or-less space-based High Index game (I want to be prepared based on the murmurings I hear from people).
I’m impressed with the amount of Artillery weapons that have the Blast and Megablast traits. This is probably unsurprising given that is often the point of artillery weapons traditionally but it did make a little confused about some aspects of of the trait when applied to fleets of spacecraft rather than groups of people.
My problem is that Blast and Megablast don’t seem to scale up well.
What I mean by this is that while a Battery or Missile hit (from orbit I suppose) on a company of anvil infantry is reasonably likely to hit all the members of the unit and have some effect - it seems odd that the same weapon system is going to hit a hammer line of battle and, potentially, have an effect on the entire line.
While I can conceive of some weapons that would have an effect on a whole formation of hammer vessels (I was thinking about “large nuclear weapons as effectors” and “truly ridiculous handwavium missiles” a while back) I am not sure why missiles, or fusion canons, would have blast effects on groups of spacecraft. If batteries are q-beams, rather than big fusion guns, then some kind of Blast-like trait makes sense given the description of how a q-beam works, but I am less sure that lesser weapon systems should be able to have this profound, formation-wide, impact on groups of spacecraft.
Anyone else already fretted about this and got some solution?