About the Tech Burner category
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0
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386
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February 3, 2019
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Test or Buy? Starting Resources in BE
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2
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1637
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April 15, 2016
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Weapons price list?
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3
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2636
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November 5, 2013
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Tech making resources test?
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6
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1826
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March 26, 2013
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trait point cost to increase damage
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0
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1711
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June 29, 2012
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The Little Blue Book
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4
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2842
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October 5, 2011
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Some Weapons stuff
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0
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1516
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August 26, 2011
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Non Grav Anvil ground vehicles
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4
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2275
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August 26, 2011
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Designing a Pirate Ship
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7
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2841
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August 25, 2011
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applications of automatic fire
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4
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2417
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August 19, 2011
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Good old fashioned machinegun
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8
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3719
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August 17, 2011
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Vehicle Tolerances
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4
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2097
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August 13, 2011
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Explosives cost?
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5
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3531
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January 14, 2011
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Burning MBI stuff for the new world
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5
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2798
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January 14, 2010
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Resource points across multiple items
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1
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2060
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January 14, 2010
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Rolling out the guns (Hammer firepower)
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10
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3639
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January 6, 2010
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Getting started with technology
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6
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3386
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November 6, 2009
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Confusion about Weapons cost
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6
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2980
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October 19, 2009
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Weapons Proficency
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5
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2528
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October 17, 2009
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Missing Somthing with Vehicle Tolerances
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7
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3057
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September 7, 2009
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Water forces in BE
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17
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4764
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May 24, 2009
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Cost for expanding existing tech
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5
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2589
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March 8, 2009
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Device advantages and character stats
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1
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1735
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March 3, 2009
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KVD Files
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3
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1829
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February 28, 2009
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bug
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3
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1843
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February 27, 2009
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The "Battlerider" model (again)
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11
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2919
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January 14, 2009
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Questions on buying starting gear
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4
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2192
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October 14, 2008
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How to burn obstacle to entry
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1
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1635
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October 2, 2008
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Can an Instinct be used to burn tech?
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5
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2444
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July 3, 2008
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Building new Tech vs. Buying it
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8
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2348
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July 3, 2008
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