I statted up two variants of the self-propelled gravitic artillery. The missile variant is intended for fire support; the fusor cannon variant, while potentially very powerful in ground combat, is really best as an anti-spacecraft gun.
I think the best “planetary fortress” would have very few fixed gun emplacements, if any, but a lot of tunnels with concealed entrances and nearby firing positions so that mobile artillery vehicles could do “shoot and scoot” missions against the orbiting Hammer: Observe, Direct Fire, Withdraw, repeat.
I do have one rules question about ammo category tweaks, though: The ammo capacity hierarchy on p. 523 goes (lowest to highest) single shot, cylinder, capacitator, magazine, case; but the point costs on p. 382 don’t increase in the same order: “Ammo capacity tweaks: Single shot, 1 pt. Cylinder, 2 pts. Magazine, 3 pts. Capacitor, 4 pts. Case, 5 pts.” So which is better, capacitor or magazine? And which costs what?
Self-Propelled Artillery (Gravitic) - Missile
Type: Atmospheric Vehicle (Pilot)
Tech Index: Low index and higher
Capacity: 3 crew (pilot, gunner, electronics specialist)
Tech Resources: Ob 17
Profile: 2
Integrity: 7
Control: +1 Ob
Signals: Automation 3
Sensors: Automation 3
Ordnance: Artillery (modified Missile, see below); Squad Support-scale secondary weapons only
Vehicular Speed: Atmospheric 5
Security: none
Structural Tolerances: Surface, H8. Breach, V1. Damaged, V7. Destroyed, V14.
Main armament:
Electromagnetic Launch Assisted Missile (ELAM)
IMS/DoF: S4 damage - roll of 1-3; S7 damage - roll of 4-5; S10 damage, roll of 6 only
[Magazine?]
Mounted, Intelligent, Megablast, Indirect
SPA(G)-M Traits:
Self-Propelled Artillery:
+1 Integrity, bought as +1 Forte (+6 pts)
Remove both Vehicular ordnance mounts (-4 points)
add one Artillery ordnance mount (+3 points)
add Categorical Limitation (-1 pts): no vehicular-scale secondary weapon (exception to rule on pg. 550)
Flies like a cow:
+1 Ob to Control (-2 pts)
-1 to Speed (-2 pts)
These penalties are already included in the stats above
Electromagnetic Launch Assisted Missile:
The Self-Propelled Artillery (Gravitic) - Missile sled is designed to provide fire support throughout protracted ground battles, not just a single brief barrage. Instead of carrying a few large missiles, the SPA(G)-M uses an electromagnetic launch tube to fire numerous smaller missiles, which only need to carry enough propellant to boost their range and make course corrections. While this technology makes for a much more expensive launcher, it also makes for smaller, cheaper ammunition, a major advantage for sustained fire.
Categorical Limitation (-1 pt): multiple small warheads, -1 to DoF
Increase Ammo Capacity from Single Shot to Cylinder (+2 pts)
Increase Ammo Capacity again, from Cylinder to [?Magazine?] (+3 pts)
Self-Propelled Artillery (Gravitic) - Fusor
Type: Atmospheric Vehicle (Pilot)
Tech Index: Low index and higher
Capacity: 3 crew (pilot, gunner, electronics specialist)
Tech Resources: Ob 17
Profile: 2
Integrity: 7
Control: +1 Ob
Signals: Automation 3
Sensors: Automation 3
Ordnance: Artillery (Battery, +2D to hit); Squad Support-scale secondary weapons only
Vehicular Speed: Atmospheric 5
Security: none
Structural Tolerances: Surface, H8. Breach, V1. Damaged, V7. Destroyed, V14.
SPA(G)-F traits:
Self-Propelled Artillery:
+1 Integrity, bought as +1 Forte (+6 pts)
Remove both Vehicular ordnance mounts (-4 points)
add one Artillery ordnance mount (+3 points)
add Categorical Limitation (-1 pts): no vehicular-scale secondary weapon (exception to rule on pg. 550)
Flies like a cow:
+1 Ob to Control (-2 pts)
-1 to Speed (-2 pts)
These penalties are already included in the stats above
Skill Advantage: +2D to Artillery Skill (+5 pts)
Hammer gunners must compensate not only for the motion of their targets but for their own ship moving at hundreds of meters per second. A properly equipped ground-based weapon can come to a dead stop and verify its own position to the centimeter against carefully preregistered terrain features, allowing substantially greater accuracy.
Categorical Limitation (-1 pt): Line of sight only
The vehicle’s fusor cannon fires in a direct line to the target, which means it cannot hit targets over the horizon: While missiles can fire long-range from under cover, the SPA(G)-Energy must fly high to get a line of sight. In particular, if the SPA(G)-F is claiming Range Superiority against enemy forces on the ground (not Hammer ships or high-altitude aircraft), it cannot benefit from Cover in any battlefield Position it occupies or from the Take Cover firefight action.