Hmm, I certainly see the “leave my character alone!”-aspect of it, and I heartily agree that it should be difficult do persuade your buddy to take the dog-watch every night, when he himself doesn’t want everything from you. And yes, doing DoWs against your buddies is an excellent way og getting routines and a few more frames to work your character within.
However, I’m talking specifically NPCs. Saying yes, is all well and dandy, but doesn’t the Adventure Burner flag the need to provide routine Ob.1. as well as the more difficult one’s? (I mean, difficult Ob. is easily found by players.)
And the issue of, how it’s written: p.15 of BWG has a list of Obstacles ranging from “a simple act” to “a miracle”. Why should it be the same difficulty of talking the king into giving you the princess and half the kingdom, as to persuading him to join the knights going to war.
(Oh, sure - advantage dice, but I’m really only allowed to lobby for one die.) OK, so helping dice work, just need to get my friends gathered as I go talk to the maiden fair.
FoRKs really aren’t that easy to come by with low-LP characters and the need for them to emerge dynamically in play.
I’m sorry if I seem polemic, I’ll admit it’s often intentional - but I find it helpful to discuss and understand a topic. I am well aware that “to each his own” is a factor even in Burning Wheel, but the good people here often come up with interesting stuff.
Anecote: My first character had ‘persuade B5’ and within a couple of sessions he’d talked himself into an inheritance with his Baronial father and his half-sister who ran away. Getting different Ob. for him was not a problem.
However, if I start a character with B2 or B3, need to badger my pals for DoWs - as I really find it bad form to engage minor NPCs in DoWs just to get my sorely needed routines. Well, not the DoW itself (always interesting), but I will have to get the NPC to want something (from me), then stake out terms, and then proceed with the DoW.