As I look at all the crap I need to write up to do a Battlestar Galactica Viper pilots hack, I was wondering where the Star Wars hack is!
I’ve seen Mice of the Old Republic, and some of the stuff in the Getting Started Hacking thread.
Some of it is kind of unfocused for Mouse Guard. You really need a central theme. The Mouse Guard, ferinstance. You’re not playing Mice of the Territories in a general sense. Likewise, a Star Wars hack needs to be focused on one thing.
Star Wars equals Jedi. That’s it for a Mouse Guard hack. And Sith have got nothing to do with Jedi, as Weasels are not the same as Mice. Write the game for Jedi, and leave the Sith as the Weasels they are. Don’t get trapped in Star Wars dogma. Don’t even go down that road. Jedi that lose it? Done and gone, like Mice who’ve screwed their Nature, or Donutians who’ve fubared their Flow.
Probably the clearest era for Star Wars gaming would be the throws up on self Prequels, during the vomit Clone Wars. Teams of Jedi, mass combat, shit blowing up. The Clone Wars are IMO the ideal for a hack.
With Jedi as Jedi, and Sith as Sith, the Nature hack for player characters is purely Jedi Nature. Sith Nature is purely Sith. No dramatic re-write of Nature to accomplish this, like Light/Dark side retardation that has crept into Star Wars gaming. It shouldn’t be about dogma about Jedi religion… it should be about personal choice.
New Conflicts… Jedi shit. Whatever the Force means, it needs a Conflict system, I think.
Seasons. See, I love the Seasons thing in Mouse Guard. I have to shoehorn it into everything. For the Clone Wars, I’d kind of move it into a Burning Empires thing, with Seasons based on the siege/blockade/warfare conditions for specific planets. As the fighting grinds on for a planet, the patterns of the story have to shift.
The thing is, what’s so exciting? Star Wars in this period has shit for opponents. The retarded rule of 2 thing for the Sith makes it stupidly horrible, and you’d have to draw upon the IMO overrated animated Clone Wars stuff. (I liked Tartakovsky’s Clone War cartoons a lot more than these new CGI cartoons)
F***. But the kids, they like the Star Wars, especially of the Clone War period. It’s more identifiable to them than the BSG. sigh
I need a Star Wars hack at some point. It’s probably easier to pull off than BSG right now, but BSG has so much more passion & less annoying teenagers than Star Wars!
EDIT:
Okay, thinking about the Force… no Control, Sense, Alter. The Force skill triumvirate is very d6-era kind of shit. I still hate that the Force is split into three disciplines… and it seems very arbitrary & system-y.
So, I would split it two ways (still ultra sucky, but whatever). Force Within & Force Without. This is a philosophical basis with game implications, IMO.
Mastery of the Force begins within, and then you can learn the connection between everything through the Force (i.e. Force Without cannot go higher than Force Within).
Force Within covers all the internal shit. Suspended breathing, healing the self, jumping real high, running fast.
Force Without covers anything outside of the self. Telekinesis (knowing the Force of the rock), influencing other minds (knowing the Force within other life forms), sensing the future.
ALSO… if you use a Siege/Warfare-based “Season” concept (a la Infection), then I’d include Battle Meditation as the analog to Weather Watcher. This may make Battle Meditation more common than you’d think, but this is my idea
EDIT ^2
Okay, and what is Force Within/Without?
See how Wises give you an extra 1D for stuff?
I’d say Force skills are extra wise. So it’s another 1D on top of stuff if you can fork in your Jedi mojo, in addition to Wises. Extra wise!
Plus, Force Within & Force Without have their own tests & Contests, and they can replace Health & Will in various contests as well.
SIMPLE! No triumvirate, and it fits Mouse Guard’s underlying Will/Health mechanic!