For skills, write down every single one in MG. Then put a —> beside each and write the name for the Star Wars skill equivalent. Keep it the same if it’s the same. For instance, Harvester might translate directly to Harvester… but it also split out into Jury-Rigger or Scavenger. (I like Scavenger for the overall sense of what it is but kinda like Jury-Rigger due to the Star Warsy feel.) Pathfinder becomes Navigator (space and land). Etc.
The thing is to recognize what the existing skills encompass and not overlap too too much. For instance, Guerilla would fall under Survivalist, I’d say. Remember intent here. For example, you don’t need a Politician skill because a politician’s main weapons are to act as Orators, Deceivers and Persuaders.
You might find you end up with a lot fewer crafting skills but expand into technical ones (like you’ve already indicated). I like the Artisan idea to encompass crafted wares. Boom. Done. For technical skills, let’s really see what’s needed and what comes up in movie canon:
Jury-rigging constantly. Need something like that, but could be under the rubric of Survivalist… maybe? Scavenging for sure, but should be part of Survivalist. You have Engineer. Programmer could work for sure (yeah, I changed my mind), but I’d use it in place of Droidsmith. After all, Loremouse works for various animals – let Programmer work across various machines. … yeah, technical skills will be a bitch. Do those last, after converting all the others so you have a solid base and don’t feel like you’re smashing your head against a wall.
Holy shit. Just had an idea. Instead of Weather Watcher becoming Battle Meditation, what about just Meditation? Imagine other uses besides Maneuver and Feint in Space Combat! You can Meditate in the Players’ Turn to forecast a twist or hazard in the next game! So instead of forecasting the weather, you actually affect something the GM can bring into play.
So if your hazards are: Sith, Space, Denizens and Technology, you could do a Meditation and be told (or to create? Hmmm…) what a hazard or twist in the next game will be and its very general nature. GM: “You see a forest planet… leaves swirling in a firestorm… a dark shape stands still and you hear a single female cry out…” How fucking cool would that be?
Okay, enough of my early morning ramblings.