I’m starting a new campaing and we plan low & gritty game.
Thinking about the themes we plan to incorporate I happened to wonder if someone used something like temporary traits in BW? I imagine them working a bit like statuses from Mouse Guards. To reinforce our campaign’s aspect of survival PCs could for example be hungry, sick or tired.
I don’t plan to make the traits any more complicated than Ob+1 so it would work mostly as a reminder that we should take some additional factors into account and that PCs should do something about it. Maybe it would just be some sort of visual tokens to reminds me about negative factors (like when I forget about darkness rules…).
It’s just my fresh tought and it’s quite possible we will just play by the book, but playing BW and MG2e I wondered if anyone used traits or statuses like that in BW.
I believe PCs can earn new traits during play like when they are taking damage or like in “Trouble in Hochen”, when they can earn “Infected by the Black Oil” trait. I couldn’t find any note if they could earn traits that won’t by long term/permanent but I have this feeling it wouldn’t be outside BW spirit.
Thank You in advance!