Hey, I’m sorry if this is a vague question or discussion to get started on. But I am really interested in the opinions of people who would have had way more experience over me, even years.
I picked up Torchbearer and have just been religiously reading the book, reading FAQs and watching a few videos on youtube regarding it.
And starting next week I have 3 players lined up to play the game with me, with another 2 on reserve (I have no idea how many players I should bring to the table for the reasons I list below).
Here’s the thing though, I’m really green and new to the hobby. The only other game I have GM’d before is Dungeon World (with a couple months experience in that now, it has been AN ABSOLUTE BLAST). But me, and my friends (Who also have never played RPGs outside of Dungeon World) have been wanting to sink our teeth into something more mechanically grounded. In comes Torchbearer.
My main question or point though, is what advice would you give to someone new to this hobby. To a new GM and new players (So that I may pass some wisdom onto them). Torchbearer seems almost mechanically overwhelming and i’m not sure the best way I should introduce rules and situations to them.
If you could go back, and give yourself advice on what to do or avoid when you first started this game, what would that advice be?
Are they any totally obvious but easily missed rules I should be wary of?
Starting fresh (character creation, and one of the starting adventures on the burning wheel store), should I stick to three players or would it be safe to expand that to 4 or even 5? How long can I expect that session to go with more characters? (for reference, we usually play Dungeon World with 5 players for 4 hours. from 6-10 or 7-11).
Also, whilst Dungeon World has been incredibly fun, I consistently run into a problem I expect will happen in Torchbearer and I want to know how to avoid it.
That problem is players almost breaking character asking, or rather stating things rather than explaining how they do those actions, if that makes sense. They have also gotten into the habit of thinking about things in a very mechanical way “well I don’t want to do that, because you have higher wisdom you should do that not me”, it seems to steal the spotlight from other players, or delegate tasks in a very ‘unorganic’ way. If that makes sense. It feels odd, but if its not actually a problem that’s cool.
Any advice from more experienced Game Masters or patrons of the hobby would be greatly appreciated!
EDIT:
Oh! Also quick question while I have a post here. If the PCs capture a, say kobold, as part of a capture conflict. SO now they have this kobold at their mercy. They can, well, just kill it right? It Wouldnt be a kill conflict unless it was in a position to fight back. right?