EDIT: The stats in this thread are rough drafts – please use the final versions on the wiki: Anvil Utility Vehicles and Combat Support Systems.
You’d be surprised by all the little necessities a mechanized unit needs to carry around with it – and which are very handy to have on mobile, armored platforms in case you need to use them under fire.
Since the cost of Tools for particular skills isn’t always clear, and since I’ve tried some oddball things with the Device: Skill Advantage rules, I’m eager for any outright corrections as well as suggestions and general comments.
Grav Armored Utility Sled – Basic (GAUS-B)
Type: Atmospheric Vehicle (Pilot)
Tech Index: Low index and higher
Capacity: 2 crew (driver and gunner), 8+ passengers, cargo
Tech Resources: Ob 10
Profile: 2
Integrity: 6
Control: —
Signals: Automation 3
Sensors: Automation 3
Ordnance: Squad Support (1)
Vehicular Speed: Atmospheric 6
Security: none
Structural Tolerances: Surface, H8. Breach, V1. Damaged, V7. Destroyed, V14.
(Based on Anvil Assault Sled)
Remove one ordnance mount entirely (-2 pt)
downgrade the other from Vehicular to Squad Support (-1 pt)
Variants (only stats and traits that differ from the GAUS-B are listed):
GAUS-C (Command)
Capacity: 8 crew (pilot, gunner, 4 command staff, 2 signals specialists), 2 passengers (usually security personnel)
Tech Resources: Ob 16
Signals: Automation 5
Battle Command System (6 pts total):
+2D to Tactics for initial disposition roll only (Device: Skill Advantage, 2D, +5 pts)
Increase Signals Automation by two (+2 pts)
Categorical Limitation: If enemy forces jam this unit’s communications with a Signals Warfare specialist action (see pp. 499-500), any extra successes the Battle Command System added to friendly Disposition are lost until communications are restored (-1 pt)
IMPORTANT: If the GAUS-Command vehicle is destroyed, immediately subtract its added successes from Disposition, just as with any other technology, position, or cover that is the source of a Disposition advantage and then lost.
GAUS-S (Surveillance)
Capacity: 5 crew (pilot, gunner, signals specialist, sensors specialist, drone specialist)
Tech Resources: Ob 16
Signals: Automation 4
Sensors: Automation 8
Surveillance Drone Launch, Recovery, and Control Vehicle (+6 pts total):
Increase Signals Automation by 1 (+1 pt)
Increase Sensors Automation by 5 (+5 pts)
GAUS-M (Medical)
Capacity: 4 crew (driver, gunner, surgeon, medic), 4 casualties (lying down in flight-stabilized litters), medical supplies
Tech Resources: Ob 16
Aeromedical Evacuation Vehicle (6 pts total):
Tools for Surgery (+5 pts) and Pharmacology (1/2 of 2 points = +1 pt)
GAUS-R (Recovery)
Capacity: 4 crew (driver, gunner, 2 mechanics), 2 passengers (usually a disabled vehicle’s crew), spare parts
Tech Resources: Ob 16
Flying Tow Truck (+6 pts total):
Enhancement: Can carry a disabled vehicle as large as a Self-Propelled Artillery (Gravitic) sled (+8 pts)
+2 Ob to Control (-3 pts) and -2 to Vehicular Speed (-4 pts), when carrying another vehicle only (mitigating Obscure Circumstances, +3 pts)
Tools for Repair (+2 pts)
GAUS-W (Workshop)
Capacity: 6 crew (driver, gunner, 4 mechanics), spare parts
Tech Resources: Ob 16
Mobile Maintenance Workshop (+6 pts total):
Tools for Repair (+2 pts) and Armorer (1/2 of 2 points = +1 pt))
+2D to Repair skill (Device: Skill Advantage, 1D, +5 pts)
Categorical Limitation: lengthy set-up time. If the GAUS-W moves, it cannot be used for Repair or Armorer tests for the rest of the scene; and if the GAUS-W is used for Repair or Armorer tests, it cannot move for the rest of the scene (-1 pt)
Categorical Limitation: limited spare parts supply. If a total failure (no successes) is rolled on Repair, the GAUS-W does not give its +2D bonus to Repair again until a successful Logistics roll is made against Ob 2 in a subsequent building scene. (-1 pt)
GAUS-A (Ammunition)
Capacity: 4 crew (driver, gunner, munitions specialist, EOD specialist)
Tech Resources: Ob 18
Ammunition Resupply Vehicle (8 pts total):
+1D to Ammo checks (Device: Skill Advantage, +1D, 3 pts)
Enhancement: Ammo Check bonus affects everyone on the GAUS-A’s side (+6 pts)
Categorical Limitation: Blows Up Good: If the GAUS-A is destroyed, every vehicle and character that used its +1D for an Ammo Check at the end of the previous exchange takes Mark damage for the most powerful weapon whose ammo the GAUS-A is carrying. (-1 pt)
GAUS-E (Engineer)
Capacity: 10 crew (pilot, gunner, 6 combat engineers, 2 EOD specialists), cargo
Tech Resources: Ob 20
Combat Engineer Vehicle (+10 pts total):
Tools for Fortifications (+8 pts) and EOD (half of 4 points = +2 pts)